|
Fore Left/Right
|
1
|
Deck Breach
|
Ship
Place 1 of the Upgrade cards equipped to this section under this card. You cannot
use that Upgrade card while this card is faceup.
Energy: Spend 2 energy to flip this card facedown.
|
2
|
Direct Hit
|
Ship
This card counts as 2 damage against your hull.
|
3
|
Direct Hit
|
Ship
This card counts as 2 damage against your hull.
|
4
|
Power Plant Failure
|
Ship
You cannot perform the recover action.
Action: Roll 1 attack die. On a Hit or Focus result, flip this card facedown.
|
5
|
Projector Power Failure
|
Ship
You cannot perform the reinforce action unless you have at least 3 energy stored
on the aft section Ship card.
|
6
|
Reactor Leak
|
Ship
When you execute a maneuver, reduce the amount of energy you gain by 1 (to a
minimum of 0).
|
7
|
Reactor Leak
|
Ship
When you execute a maneuver, reduce the amount of energy you gain by 1 (to a
minimum of 0).
|
8
|
Secondary Drive Failure
|
Ship
You must spend 1 energy to perform any action.
|
9
|
Tracking Misalignment
|
Ship
Reduce your primary weapon value by 2 (to a minimum of "0").
Energy: Spend 4 energy to flip this card facedown.
|
10
|
Weapon Damaged
|
Ship
Place 1 of the Hardpoint Upgrade cards equipped to
this section under this card. You cannot use that Upgrade card while this
card is faceup.
Energy: Spend 3 energy to flip this card facedown.
|
11
|
Direct Hit
|
Ship
This card counts as 2 damage against your hull.
|
12
|
Reactor Leak
|
Ship
When you execute a maneuver, reduce the amount of energy you gain by 1 (to a
minimum of 0).
|
|
Mid Left/Right
|
1
|
Grav Well Generator Damaged
|
Ship
The First of these cards face up indicates that the Gravwell
generator is damaged the second one indicates that it is destroyed
Energy: Spend 2 energy to flip this card facedown but only if it is the only
one.
|
2
|
Grav Well Generator Damaged
|
Ship
The First of these cards face up indicates that the Gravwell
generator is damaged the second one indicates that it is destroyed
Energy: Spend 2 energy to flip this card facedown but only if it is the only
one.
|
3
|
Deck Breach
|
Ship
Place 1 of the Upgrade cards equipped to this section under this card. You
cannot use that Upgrade card while this card is faceup.
Energy: Spend 2 energy to flip this card facedown.
|
4
|
Grav Well Generator Damaged
|
Ship
The First of these cards face up indicates that the Gravwell
generator is damaged the second one indicates that it is destroyed
Energy: Spend 2 energy to flip this card facedown but only if it is the only
one.
|
5
|
Misfiring Thrusters
|
Ship
During the Planning phase, assign your chosen maneuver faceup.
Energy: Spend 1 energy to roll 1 attack die. On a Hit or Critical Hit result,
flip the card facedown.
|
6
|
Grav Well Generator Damaged
|
Ship
The First of these cards face up indicates that the Gravwell
generator is damaged the second one indicates that it is destroyed
Energy: Spend 2 energy to flip this card facedown but only if it is the only
one.
|
7
|
Grav Well Generator Damaged
|
Ship
The First of these cards face up indicates that the Gravwell
generator is damaged the second one indicates that it is destroyed
Energy: Spend 2 energy to flip this card facedown but only if it is the only
one.
|
8
|
Structural Collapse
|
Ship
Deal 2 facedown Damage cards to the mid section.
Then flip this card facedown.
|
9
|
Structural Collapse
|
Ship
Deal 2 facedown Damage cards to the mid section.
Then flip this card facedown.
|
10
|
Weapon Damaged
|
Place 1 of the Hardpoint Upgrade cards
equipped to this section under this card. You cannot use that Upgrade card
while this card is faceup.
Energy: Spend 3 energy to flip this card facedown.
|
|
Aft Left/Right
|
1
|
Command Deck Breach
|
Ship
Place 1 Crew Member and 1 Team Upgrade card equipped to this section under
this card if able. You cannot use those upgrade cards while this card is faceup.
Energy: Spend 3 energy to flip this card facedown.
|
2
|
Comms Failure
|
Ship
You cannot perform the coordinate action.
Action: Roll 1 attack die. On a Hit or Focus result, flip this card facedown.
|
3
|
Deck Breach
|
Ship
Place 1 of the Upgrade cards equipped to this section under this card. You
cannot use that Upgrade card while this card is faceup.
Energy: Spend 2 energy to flip this card facedown.
|
4
|
Life Support Failure
|
Ship
Discard 1 of the Teams Upgrade cards equipped to this section.
Then flip this card facedown.
|
5
|
Misfiring Thrusters
|
Ship
During the Planning phase, assign your chosen maneuver faceup.
Energy: Spend 1 energy to roll 1 attack die. On a Hit or Critical Hit result,
flip the card facedown.
|
6
|
Misfiring Thrusters
|
Ship
During the Planning phase, assign your chosen maneuver faceup.
Energy: Spend 1 energy to roll 1 attack die. On a Hit or Critical Hit result,
flip the card facedown.
|
7
|
Scrambled Scopes
|
Ship
You cannot perform the target lock action or acquire a target lock.
Action: Roll 1 attack die. On a Hit or Critical Hit result, flip this card
facedown.
|
8
|
Structural Collapse
|
Ship
Deal 2 facedown Damage cards to the fore section.
Then flip this card facedown.
|
9
|
Structural Collapse
|
Ship
Deal 2 facedown Damage cards to the fore section.
Then flip this card facedown.
|
10
|
Weapon Damaged
|
Place 1 of the Hardpoint Upgrade cards
equipped to this section under this card. You cannot use that Upgrade card
while this card is faceup.
Energy: Spend 3 energy to flip this card facedown.
|