Due to the size of the ship I am looking at having the ship have 6 critical damage decks:

  • Fore Left
  • Fore Right 
  • Mid Left 
  • Mid Right
  • Aft Left 
  • Aft Right

I am thinking of doing some lucky shot roll that if you hit one of the power plant critical damage slots, you could potentially cause a chain reaction that destroys the ship. I don't know if it will be a killer or balance out the scenario.

 

Fore Left/Right

1

Deck Breach

Ship
Place 1 of the Upgrade cards equipped to this section under this card. You cannot use that Upgrade card while this card is faceup.
Energy: Spend 2 energy to flip this card facedown.

2

Direct Hit

Ship
This card counts as 2 damage against your hull.

3

Direct Hit

Ship
This card counts as 2 damage against your hull.

4

Power Plant Failure

Ship
You cannot perform the recover action.
Action: Roll 1 attack die. On a Hit or Focus result, flip this card facedown.

5

Projector Power Failure

Ship
You cannot perform the reinforce action unless you have at least 3 energy stored on the aft section Ship card.

6

Reactor Leak

Ship
When you execute a maneuver, reduce the amount of energy you gain by 1 (to a minimum of 0).

7

Reactor Leak

Ship
When you execute a maneuver, reduce the amount of energy you gain by 1 (to a minimum of 0).

8

Secondary Drive Failure

Ship
You must spend 1 energy to perform any action.

9

Tracking Misalignment

Ship
Reduce your primary weapon value by 2 (to a minimum of "0").
Energy: Spend 4 energy to flip this card facedown.

10

Weapon Damaged

Ship
Place 1 of the Hardpoint Upgrade cards equipped to this section under this card. You cannot use that Upgrade card while this card is faceup.
Energy: Spend 3 energy to flip this card facedown.

11

Direct Hit

Ship
This card counts as 2 damage against your hull.

12

Reactor Leak

Ship
When you execute a maneuver, reduce the amount of energy you gain by 1 (to a minimum of 0).

 

Mid Left/Right

1

Grav Well Generator Damaged

Ship
The First of these cards face up indicates that the Gravwell generator is damaged the second one indicates that it is destroyed
Energy: Spend 2 energy to flip this card facedown but only if it is the only one.

2

Grav Well Generator Damaged

Ship
The First of these cards face up indicates that the Gravwell generator is damaged the second one indicates that it is destroyed
Energy: Spend 2 energy to flip this card facedown but only if it is the only one.

3

Deck Breach

Ship
Place 1 of the Upgrade cards equipped to this section under this card. You cannot use that Upgrade card while this card is faceup.
Energy: Spend 2 energy to flip this card facedown.

4

Grav Well Generator Damaged

Ship
The First of these cards face up indicates that the Gravwell generator is damaged the second one indicates that it is destroyed
Energy: Spend 2 energy to flip this card facedown but only if it is the only one.

5

Misfiring Thrusters

Ship
During the Planning phase, assign your chosen maneuver faceup.
Energy: Spend 1 energy to roll 1 attack die. On a Hit or Critical Hit result, flip the card facedown.

6

Grav Well Generator Damaged

Ship
The First of these cards face up indicates that the Gravwell generator is damaged the second one indicates that it is destroyed
Energy: Spend 2 energy to flip this card facedown but only if it is the only one.

7

Grav Well Generator Damaged

Ship
The First of these cards face up indicates that the Gravwell generator is damaged the second one indicates that it is destroyed
Energy: Spend 2 energy to flip this card facedown but only if it is the only one.

8

Structural Collapse

Ship
Deal 2 facedown Damage cards to the mid section.
Then flip this card facedown.

9

Structural Collapse

Ship
Deal 2 facedown Damage cards to the mid section.
Then flip this card facedown.

10

Weapon Damaged

Place 1 of the Hardpoint Upgrade cards equipped to this section under this card. You cannot use that Upgrade card while this card is faceup.
Energy: Spend 3 energy to flip this card facedown.

 

Aft Left/Right

1

Command Deck Breach

Ship
Place 1 Crew Member and 1 Team Upgrade card equipped to this section under this card if able. You cannot use those upgrade cards while this card is faceup.
Energy: Spend 3 energy to flip this card facedown.

2

Comms Failure

Ship
You cannot perform the coordinate action.
Action: Roll 1 attack die. On a Hit or Focus result, flip this card facedown.

3

Deck Breach

Ship
Place 1 of the Upgrade cards equipped to this section under this card. You cannot use that Upgrade card while this card is faceup.
Energy: Spend 2 energy to flip this card facedown.

4

Life Support Failure

Ship
Discard 1 of the Teams Upgrade cards equipped to this section.
Then flip this card facedown.

5

Misfiring Thrusters

Ship
During the Planning phase, assign your chosen maneuver faceup.
Energy: Spend 1 energy to roll 1 attack die. On a Hit or Critical Hit result, flip the card facedown.

6

Misfiring Thrusters

Ship
During the Planning phase, assign your chosen maneuver faceup.
Energy: Spend 1 energy to roll 1 attack die. On a Hit or Critical Hit result, flip the card facedown.

7

Scrambled Scopes

Ship
You cannot perform the target lock action or acquire a target lock.
Action: Roll 1 attack die. On a Hit or Critical Hit result, flip this card facedown.

8

Structural Collapse

Ship
Deal 2 facedown Damage cards to the fore section.
Then flip this card facedown.

9

Structural Collapse

Ship
Deal 2 facedown Damage cards to the fore section.
Then flip this card facedown.

10

Weapon Damaged

Place 1 of the Hardpoint Upgrade cards equipped to this section under this card. You cannot use that Upgrade card while this card is faceup.
Energy: Spend 3 energy to flip this card facedown.

 

 

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